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Dirty Forum Alt
Royal Amarr Institute Amarr Empire
113
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Posted - 2016.07.01 18:18:19 -
[1] - Quote
Sonya Corvinus wrote:Just leave HS and do your think in low/null/WHs, no one will follow you. The counter to wardecs is to not give targets. If they get bored, they will leave you alone. Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!
edit: And feel free to say afk as long as you like as well. Only those animals in high-sec would kill an afk miner. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
120
|
Posted - 2016.07.03 03:32:09 -
[2] - Quote
Sonya Corvinus wrote:Dirty Forum Alt wrote:Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!
edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner. 90% of wardeccers/gankers will never leave HS. On another account? Maybe, but definitely not with their wardec character 100% of Titan pilots will never roam solo in FW plexes. On another account? Maybe, but definitely not with their Titan character
And your point is....what exactly??? |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
122
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Posted - 2016.07.04 14:03:31 -
[3] - Quote
Sonya Corvinus wrote:Dirty Forum Alt wrote:100% of Titan pilots will never roam solo in FW plexes. On another account? Maybe, but definitely not with their Titan character
And your point is....what exactly??? This thread is about wardecs, not super pilots. Stay on topic. My point is you can avoid wardecs by PvE-ing in LS/null/WHs, I've done it for years. HS wardeccers will almost never follow. That's not a dig against them, they have no interest in anything but HS. Avoid their playstyle and you an avoid the wardec. ....Go to jita, buy the "sarcasm detection" skill. Inject it. You really need it.
Had you quoted my *entire* post, including your previous post I had quoted:
Dirty Forum Alt wrote:Sonya Corvinus wrote:Dirty Forum Alt wrote:Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!
edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner. 90% of wardeccers/gankers will never leave HS. On another account? Maybe, but definitely not with their wardec character 100% of Titan pilots will never roam solo in FW plexes. On another account? Maybe, but definitely not with their Titan character And your point is....what exactly??? You would perhaps have noticed that I was very careful to mimic your exact wording and sentence structure quite precisely - to emphasize that I was making a similar utterly ridiculous statement.
I felt that the use of Titan alts added some extra irony...but perhaps you need to buy/inject that skill as well...
In any case, the *main* point I was trying to make from my first comment (the one sarcastically agreeing with you, see above) was that you are advising *lazy* AFK *miners* to move out of high sec and into low/null/wh space to avoid a war....Implying that they can simply continue their afk high-sec lifestyle there and nobody will bother them.
I *agree* - the people who declared war on them probably won't follow them... But OTHER PEOPLE ALREADY LIVE IN low/null/wh space... And I 100% guarantee you *any* of them would be *happy* to murder all the afk miners dumb enough to go set up in their home territory...
Your advice is useless for the idiots you are primarily giving it to. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
123
|
Posted - 2016.07.05 12:15:14 -
[4] - Quote
roberts dragon wrote:I think if you want to shoot at someone then you should declare war then kill each other until peace reason for the wardecs .
i would say with the bountys should only be given if you have shoot at someone who has not got a wardec then ccp would award a small bounty and player can top it up that's the only way a bounty can be given and then the pirate/bounty hunter can collect full amount . of course the bounty hunter would have to pay a fee to cpp for that pleasure .
I am never sure if it is disturbing or cute that so many people actually think there is "bounty hunting" in EVE.....
Bounties are useless. They always have been, they always will be.
There are role players who *call* themselves "bounty hunters" - though I don't think I've ever seen one actually shoot a target based on their bounty.... |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
126
|
Posted - 2016.07.05 15:57:26 -
[5] - Quote
Geronimo McVain wrote:Remiel Pollard wrote:When you log in to a pvp game, and tell people that there is nothing you can do against people pvp'ing against you, despite all the pvp tools being readily available to you, we all look at you with little more than bemusement. You are a victim of your own choices, not wardecs, if you think that decced corps can't do anything about a dec. If this is a PVP game you are voting to erase minning, building and inventing? Ever read a monthy economic Report of Doom or CS? EVE is MORE then a PVP game! there are more playstyles then just PvP. do you want to be forced to mine? I can't be paid enough to mine and waste my free time but it's fun for some guys. Good for me that I can do as I like and they can do as they like. They get my ISK and I get my ships: win-win Situation. Mining is an integral part of Eve so do you want to be forced to do this integral part? Don't think so! You are always flying a combat ship, these guys don't. You are complaining that it is hard to find the decced so why do you think it's easier for the decced? If you Need to defend something in space both side know where to go = Content = fun. Forcing other to abondan what is fun for them isn't content. Mybe for you but not for them. You don't want to mine, they don't want to fight is it so difficult to accept that some guys have other oppinion of fun then you? BTW: Concord is protecting you or do most fights in Null/low end within 15 seconds? Not all forms of PvP involve guns. There are battles between purely PvE players all the time. They may not officially declare "war" on each other - but Market PvP can get quite heated sometimes. Similarly miners competing for the same rocks have been known to use some pretty underhanded tricks to mine them out from their competition, or to prevent their competition from mining.
Sometimes non-violent Player vs Player competition is simply not sufficient however, and this has historically often lead to wars being declared for reasons of economic control. It happened more often than you might think. It was a large part of why mercenaries grew to be such a large part of the game.
Over time things have changed, and of course as of right now the best use of time for the majority of high sec wardeccers is just farming idiots for easy isk and killboard stats. It is an easy, reliable source of kills and income for them - and lets face it it is just about the only one left for large groups of PvP players in high sec. Given current game mechanics, they are in general *not able* to provide good value for the money it costs to hire them - and even when they are able to do so, the work available only requires a fraction of the players they have...Leaving a large idle population of un-needed "mercenaries" that their leadership needs to keep busy and happy. How do they do this? Blanket war-decs and hub-camping.
Could they take their large militant forces and go invade low-sec - or try to claim sovereign space in 0.0? Of course they could. But what, ultimately, would be the benefit? They would have *less* targets, worth *less* money. They would have more risk - because even the largest high-sec blob doesn't have enough players to take on *any* of the major Sov Space players. And if they did successfully take over a region of Low or Null space? They would have a home they didn't want to farm isk out of (via PvE), and no targets left to shoot.... So victory in Low or Null sec would be their ultimate defeat... So really the only logical path open to them is to double down on farming high-sec as hard as possible and *hope* that CCP changes mechanics to somehow make EVE fun for them again some day.
That being said - there are still smaller groups who can survive on focused war-decs and do not do blanket decs or hub-camping. I realize they are hard to find - but it isn't because they are inactive. It is just that 1-2 wars per week is a small needle in a haystack of large groups declaring hundreds per week. For this reason, people tend to just forget/ignore their existence - but some of them still have a small but noticeable impact upon the game in their own ways.
As for "being forced" to play a way that you don't want to... Nobody is forcing you to do anything. EVE is a sandbox and you are welcome to do anything you like. It is not an isolated sandbox, however, and everybody around you is also free to play the way they want to. And yes, it affects you, whether you want it to or not... But that is the nature of a shared sandbox.
Trust me, despite their insults and taunting - none of the hub-campers is actually mad at you for being a clueless idiot who chooses to fly in and give them free kills over and over. They are happy to take all the kills/loot you would like to throw at them. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
126
|
Posted - 2016.07.05 17:00:02 -
[6] - Quote
Well just as there is no incentive for the high sec wardeccers to move to low/null sec, as they can't get the content the desire there - there is no incentive for a large 0.0 entity to migrate to high sec either.
Despite the large amounts of PvP Combat involved - at its core Sov Space (and really 0.0 in general) is primarily about territorial control for the purposes of farming the isk of the region via PvE. Not all of the members participate in the PvE in any way - but in most successful groups they at least reap the benefits of their strong PvE financial core through ship replacement programs and other things that enable them to throw a lot more isk into battle than they would ever be able to field on their own.
Pulling the majority of their PvP force out of 0.0 would leave their territory vulnerable, without providing any of the financial PvE benefits that they desire. So similar to why it makes no sense for a high-sec mercenary to invade 0.0 - it makes no sense for a large 0.0 entity to take even an extended field trip to high sec *as a unit*.
Additionally, the official haulers of most large 0.0 entities are not *in* the alliance at all. Very nearly 100% of the losses suffered by large 0.0 groups in high sec are lone members off doing their own thing *without* the permission of their leadership. I suspect most of the leadership in question considers their ignoble deaths a fitting punishment for their neglect of duty.
edit: But yes, 0.0 pilots do seem to be much more prone to the hypocritical "Come to 0.0 then!" taunts, ridiculous though they are |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
126
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Posted - 2016.07.05 17:22:07 -
[7] - Quote
Brokk Witgenstein wrote:Almost liked your post ... and then you finished with "edit: But yes, 0.0 pilots do seem to be much more prone to the hypocritical "Come to 0.0 then!" taunts, ridiculous though they are"
What's so ridiculous about that? The point made by such groups -mine included- is that your highsec tricks won't work out here because it won't just be that few that chose to be vulnerable that will be vulnerable. We'll get your booster, your logi and your scout as well, and you won't get away with traditional station games because there are considerably more tools in the sandbox (bubbles, microjumpfields, capital ships, bombs).
So ... what's ridiculous about these claims? If you declare war on our alliance and then don't have the guts to venture to our territory, we'll make fun of you. That's what you get for declaring war without doing a proper background check. You didn't honestly expect Us to come to You just because you paid concord or am I missing something here? My previous post dealt with why it is not a logical move for high sec wardeccing groups to move to 0.0.
As for why it makes no sense to visit - it is because you are correct - high sec groups are not equipped to deal with the tricks of 0.0 such as bubbles, capitals, etc.
And ***there is no reason for them to prepare themselves just for a short campaign***
It would cost them literally *trillions* of isk to buy supercapital characters and ships, plus capital characters + ships, etc - just to field the same equipment as a large 0.0 group. And then they would *still* be outnumbered 100 to 1... And all for 1 week of war? I think not...
It would realistically be a smaller lifestyle change for you to drop all of your sov to come fight in high sec for the week than to expect them to try to gear up to come fight you in 0.0. Get real. Neither one is ever going to happen.
As for the wars - as with all of their other wars they are just farming the idiots. 0.0 alliances have enough members that some idiots are inevitable - and the PvE pays so much that they can be very lucrative targets. The wars accomplish their goal nearly every single time - padding the killboards and the wallets.
I do agree it is ridiculous for them to brag about their kill records against 0.0 groups. But the wars themselves do serve their purpose. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
126
|
Posted - 2016.07.05 19:59:27 -
[8] - Quote
Dracvlad wrote:First of all Jenn a'Side has me blocked, which is great for me. Just quoting that 1 line so Jenn aSide can see it =P
Anyway first of all - I agree with 100% of Jenn aSide's post above on this page. It isn't related to what I was talking about, but it *is* related to the OP, and he raised some good points. I would only add that many bittervets in the wardeccing corps (probably not all of their members, but quite a few) have similar disdain for the whiners in high sec....and while I don't think this starts any wars it certainly contributes to the enjoyment of suffering which so frightens so many carebears.
As for Drac's observation that most isk destroyed by high sec wardec corps comes from 0.0 alliances, and that the 0.0 alliances don't care:
- I still maintain that most of these losses aren't even the core industrial group of the alliance involved. They are lone members operating on their own with no direction from their superiors - just trying to earn extra isk for themselves.
- Also, even the ones who truly are the core logistics of their respective 0.0 groups...their profit margins are so high 0.0 that they truly can shrug off the occasional loaded jump freighter loss as "no big deal". One of my friends is in a mid-size 0.0 coalition (that shall remain nameless) - and based on the prices he pays the corp haulers for his ships (compared to jita prices) and the number of ships his group loses weekly...I'd conservatively estimate that even in his mid-size group the average hauler is pulling in between 20-40 billion isk *every single week* when they have active operations going...And that is just from their hauling, let alone any PvE farming they may do on top of that in their sov space. So similar to the retriever pilot who "already mined more isk than that anyway"...they already made enough isk to pay for the JF 3x over, why worry about losing one once in a while? Just go buy the next one and get back to work. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
134
|
Posted - 2016.07.06 16:49:06 -
[9] - Quote
  
I think the only fair and unbiased solution is that when I declare war on a corp/alliance part of the wardec mechanic should be that I get a new tab on my corp interface that shows me a full list of targets, their online status or when they last logged in, their exact current location, and their current active ship (basically what the ceo/directors see for their corp members, but for war targets). This list should also be live-updated, not delayed.
I think that would eliminate all complaints from the mercenary community.
   |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
142
|
Posted - 2016.07.07 01:56:48 -
[10] - Quote
Aaron wrote:LMAO!! I'm sorry the attitudes of some seen in this thread are ridiculous.
LOL...You want structures that feed you intel?, and you want an intel tab which you can access and get live data about your war targets? in other words you want watchlist version 2.0? otherwise you'll protest by sitting in stations all day and not doing anything?
You guys should hurry up and leave the game and take Dracvlad with you. You still have a perfectly functioning system to generate PVP content and the truth is you're all just to darn lazy to go scout out your target. I hope CCP completely ignore your requests. Nothing they do will ever make you guys happy.
The watchlist was not always a part of Eve it was a change which came quite late, 9 years I think, what do you think people were doing before that? We gathered intel as best we could, a dude got in a cov ops went to where our enemies were and reported the findings. Also we weren't afraid to fight anyone back in those days.
There are faults in what you class as playing the game, some of you seem to want war targets served up with all the trimmings, and you're just angry because its not as easy as you want it to be. This game is too gangsta for you, the current generation of Eve player is a lazy one. Yeah, I was 110% serious about my suggestion. You got me.
I also demand that CCP give me a fully fit maxed out polaris frigate + the skills to fly it as well!
And a trillion free skillpoints while they are at it!
Otherwise I'll totally sit in station all day as a protest, because that'll show them.
Clearly you aren't reading my posts...but do you even read *your own* to see how ridiculous you are getting here? Obviously Dracvlad has gotten under your skin and it is personal - but there is no need to lose all sanity regarding everyone else and their posts just because of him... |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
142
|
Posted - 2016.07.07 02:07:21 -
[11] - Quote
Aaron wrote:LOL, now youre trying to claim it was sarcasm? LOL ... I'm shitting you..
I think this is how some of you hi sec merc types are, sorry you've been stereotyped...HAHA.
With Drac I'm just tired of him thinking he is right on everything, he is 100% and should just leave the game because it is not to his liking. I really don't think it could have been much more obvious that it was sarcastic...
You guys really need to develop a sense of humour - you would enjoy not just EVE but life in general much more. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
142
|
Posted - 2016.07.07 02:08:20 -
[12] - Quote
Double post. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
144
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Posted - 2016.07.07 15:14:16 -
[13] - Quote
ll Kuray ll wrote:well this took me by surprise it was intended to discuss the war dec mechanic in the whole but it looks like we are focusing on watchlist.
Can we do better? I want to talk about what a war dec mechanic would really look like and not just the detail about blanket deccing, neut logi, and watchlist.
As it stands I do not see a clear position for war decs and that's not saying they shouldn't be in the game. I'd just like to see a bit more structure to it so it's actually something both sides enjoy and one which doesn't stop people from signing into the game for a week. You are never going to get a "balanced" war-dec mechanic that "both sides" are happy with. Ever. The closest thing is Faction Warfare - and that isn't a war-dec, just a permanent state of war. Also RvB and some groups like that - who are able to use the existing mechanic just fine.
The actual war-dec mechanic itself is fine. If anything they should reduce the price again to open it up to small poorer groups so there would be less incentive for people to cluster together and let 1 rich guy pay for it....But lets face it the damage is already done and EVE will never go back even if they reduce wardec prices again. it would only open the field to new groups, not change the old ones.
There is no reason both sides need to want or enjoy war. That is what makes it "war" and not a friendly contest....
I wouldn't be opposed to some sort of built in reward for winning a war...but I don't really think it is needed - and all it would do is encourage even more blanket war declarations to farm it. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
145
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Posted - 2016.07.07 15:39:09 -
[14] - Quote
ll Kuray ll wrote:When you realise this is a game you'll see why war decs need to be changed and can be enjoyable. Before you start with Eve is not that sort of game, once you untangle all of the crap people have bolted on to why Eve is so great at the heart of it, it's a game. I never said EVE wasn't a game. I never said wardecs shouldn't be enjoyable.
I just said there is no possible change you can ever make that is going to make the targets enjoy wardecs.
Particularly since very nearly 100% of all fighting spirit has died in the high sec carebears. There is nothing left to rekindle. They are a lost cause.
Deal with it. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
148
|
Posted - 2016.07.07 23:24:21 -
[15] - Quote
Zduhac Aldent wrote:Dirty Forum Alt wrote:Sonya Corvinus wrote:Just leave HS and do your think in low/null/WHs, no one will follow you. The counter to wardecs is to not give targets. If they get bored, they will leave you alone. Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well! edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner. Lol dude null sec is much safer place then high sec. Mine in some high sec system in belt with 5 people with you. You dont know if they are scouts, if gankers are coming, you are always on your toes, not knowing who enemy is and where does it hide, every neutral in HS is enemy and there are 10-20 neutrals in each system, but in null most of systems your alliance holds have 0 neuts in it. Dont fool yourself null is safest place to live in, safer then high. #1 - You clearly have no idea what high sec is like...at all...
#2 - Your post implies that they can actually find a safe home in 0.0 - an alliance to support them. Am I to take it that this means I N F A M O U S is now recruiting all anti-social, lazy, AFK miners and guaranteeing them safe AFK mining in 0.0? Will you replace their ships should your claims of safety prove to be false? What about their mining implant clones? Also you are going to move all of their ships/equipment in and ship all of their ore to jita for them for free right? Because remember the key word here is *lazy* - they won't do anything for themselves - you are promising to do it for them? You should publish this far and wide - the billion isk pod replacement program alone is sure to gain you some new recruits.
#3 - In fact, sign me up right now - just send me like 5 billion isk to buy some implants and get started (because I don't currently mine) and I'll get right out there and start mining - I totally promise  |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
148
|
Posted - 2016.07.08 00:11:57 -
[16] - Quote
Brokk Witgenstein wrote:I think someone here is selling the effort INFAMOUS puts in its territory control short.
I'll testify you guys are always up for a fight (which you could also do in highsec if you so desired by the way). Now take away that response fleet like highsec dwellers do and then let's talk safety again, shall we? To be clear, I'm not disputing that 0.0 is safe for the residents who have a large coalition defending a large economic territory that they farm. I in fact referenced that as one of the primary reasons that people live in 0.0 in one of my previous posts.
I'm just pointing out that it is absurd to recommend a casual trip into 0.0 to a typical idiot high-sec miner as a "safe" way to avoid wars... Because they aren't in a group. At all. And they suck at all things EVE....so unless you are going to hold their hand and bottle feed them...yeah... |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
148
|
Posted - 2016.07.08 11:29:33 -
[17] - Quote
Geronimo McVain wrote:Dirty Forum Alt wrote: I'm just pointing out that it is absurd to recommend a casual trip into 0.0 to a typical idiot high-sec miner as a "safe" way to avoid wars... Because they aren't in a group. At all. And they suck at all things EVE....so unless you are going to hold their hand and bottle feed them...yeah...
edit: I mean we are talking about people who can't grasp the concept of "Just don't fly to Jita for 1 week, until the war ends" - and will fly not once but *multiple times* into static gate camps with haulers full of all their ore they have spent weeks/months/years mining...And still can't figure out how/why they are being killed...
Nice post: I hope you are mining the ore for your ships yourself? What would you fly without the the work of these "typical idiot high-sec miners"? Ganking with the weapons on your pod might proof a little difficult. These guys are doing a job you and I couldn't be arsed to do and on top you insult them and think it's al right to just gank or rob them like rats. It the same idiocy that make people look down on janitors. Do you want to do all the cleaning yourself? Don't think so! Do you want to sit in a defenseless ship for hours in a belt where everyone who can use the Overview can find you by just hopping the belts? Do you want to mine the 1.636B ISK mined ore in the forge (May) in Null? Without these "typical idiot high-sec miner" you would spend 70% of your gametime to mine the ore for the ships you will loose in the next fleet fight! Think about it!  Well if you want to go *there* - then let me enlighten you:
That is the best part.
High sec miners are *so stupid* that in addition to making themselves effort free, juicy, *profitable* targets in war-time... They KEEP ON MINING.
Not only that, some of them like to dabble in building things - and they are so stupid they think all of their ore is worth 0 isk - so they then sell their produced items *below* the build cost of the actual manufacturers, keeping prices down for all of my equipment.
And you know what? The *more* people blow them apart and steal everything they've worked for - the *more* pressure they put on themselves to try to "expand" their operations into things like production to try to earn back their lost isk.
It is a vicious cycle that could only be broken if they managed to actually *think* about what they were doing for a few seconds - meaning it will *never end*.
Don't get me wrong mate. I'm an extreme bitter-vet. I miss high-sec carebears that had at least some brains and some fighting spirit. I miss a lot of things.
And I definitely consider the modern high-sec carebears to be idiots on the whole. And yeah, I insult them quite a lot (that bitter-vet syndrome flaring up)...
But even though I may miss "the old days" I am perfectly capable of adapting to modern times - and my wallet is quite happy with the state of idiocy in EVE high sec. As is my ever expanding ship collection, thank you very much. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
149
|
Posted - 2016.07.08 14:40:27 -
[18] - Quote
Geronimo McVain wrote:So in the end you want to break the game, because these miners are the base for the EVE economy. If you chase them away you can skip all the mining, building inventing and make EVE a happy PVP slugfest which will most likely shut down within 6 month. And if someone wants to make wardeccs fairer = more actual fighting and not just ganking you insult him to be a carebear.  I want wardeccs to be more war=fights. It isn't fun to get a fleet together to chase someone who just docks up and carrys on. It is not fun to be decced indefenitly. It's okay for a week but not for weeks. I would limit corp switching to 7 days after the last wardecc (for the target corp) to stop corp hopping. I would give new sturctures for the deccer to defend and the target to destroy. This will Impact both sides of the wardecc. It will give new chances to the target and more fights for the deccers or mercs. So you don't want to make the game more fun for all but wave the "bitter-vet-flag" and let the ship sink? We are all here for fun so there should be a way tot give it to everyone if everyone is willing to accept some limitations! No. You are an idiot.
You act as if I'm proposing something, but I'm not. I am merely factually describing the way the game *actually is*. Right now.
This is not my ideal version of the game. Far from it indeed. But this *is* the game we are playing in RIGHT NOW. That is just a fact. You can whine about it all you want, but it doesn't change the fact that what I said *is the current reality* - and unless something unexpected happens it is going to remain the reality going forward.
You can whine all you want and demand a mechanic change to magically "fix" wars - but none of your ideas will actually help in any way whatsoever. The primary problem is the mindset of high-sec residents. And I just don't see that changing, no matter what they do to the mechanics.
This is just reality. Deal with it.
PS: People have been predicting for 10+ years that all the carebears are going to go on strike and quit building ships/weapons for the people who kill them. It hasn't happened and it isn't going to happen. Idiots will be idiots until the day they die - and then their children will carry on being idiots for them. If/when EVE does die, it won't be from this. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
149
|
Posted - 2016.07.08 14:58:58 -
[19] - Quote
Lord Razpataz wrote:Since we are on the topic of wardecs. In my travels into old patchnotes and dev blogs to prove Aaron wrong I found this: Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly. Source This was from when they last changed the wardec mechanic. My questions now are... is there any chance we can see the numbers on this, since their already are tracking it, should be decent enough with data by now. And why was'nt this followed up? Team Super Friends had some great ideas and imho had a good start. Too bad they didn't finish it. To me it seems like it was deemed "good enough" and here we are... Unfortunately, this is Classic CCP - they start things but never finish them. And they are only getting worse.
I actually found an interesting old message myself relating to this, while doing my own old mechanic research
As you can see, all the way back in 2009 the CSM was pleading with CCP to:
Quote:consider not having such an aggressive schedule, and look for a healthier balance in regards to fixing and finalizing old content and introducing new. And to be fair for a couple of years there they did get better...
Then that whole Walking In Stations update and associated riots happened....and it has been down-hill ever since.
CCP has in fact moved to a far *more* aggressive release schedule, and has moved almost entirely away from looking at old/unfinished mechanics in favour of introducing more and more new unfinished mechanics every few months... |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
149
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Posted - 2016.07.08 15:33:52 -
[20] - Quote
Geronimo McVain wrote: You are wrong on both of it: I'm no idiot and the "Carebears" are clever. They know that it is a waste of money and gametime to chase Deccers that dock up whenever there is the slightest danger of loosing. so why waste money on it? The problem are the "clever" deccers that use every game machanic to avert any risk? It's just not worth it! You call it clever like Mittens but in the end it's the same tactic as the goons use: don't give a target and destroy the game for the enemy.
I want to force the deccers out when there is someone to fight. Make the destruction of the wardecc structure contractable= work for mercs.
Fun ingame is a fight no matter who wins or looses, at least for me (at the moment I'm at the receiving end) but the evasive tactics are something that makes fights no fun.
You think that everyone is an idiot and don't realise that most Players know what is rewarding and what is not. And the way wardeccs are fought now by the leet Players is no fun so it's better to hop corp then to fight.
I never said anything was clever...who in the **** are you even talking to? Stop pretending I'm a member of one of the large wardec groups or that I'm bragging about farming kills, because I have not done so... You are just making yourself look even more ridiculous.
Also, name 1 major wardec group that you have forced to dock up. Go ahead. Oh you haven't ever actually done it, you just know in your head that you "could", but it would be a "waste of time"? Exactly...
I am not opposed to changing wardec mechanics. Never have been.
But now lets say CCP introduces your structure, and a wardec corp now needs to put up some sort of building to declare war on you - and you can end the war by killing it. Lets say, just as an example, because they have been posting here, you are war-decced by The Devil's Warrior Alliance.
Are you *really* going to go and assault their structure? Or are you just going to complain that they are too powerful, and keep hiding/avoiding war like you do right now?
Be honest now. It isn't going to change your behaviour. You are going to continue avoiding war.
Also regarding the wardec spamming groups - as I have already covered in previous posts they don't want fights. They are farming killmails and isk, and raking in many many billions of isk per week in doing so. And it is working, because *the majority* of high sec carebears are IDIOTS who fly right into them. Over, and over, and over...
It doesn't matter if you personally can muster the amazing common sense not to fly into their camp - because thousands of other high sec pilots can't handle that much thinking. And you don't think these people are idiots? Come on now... |

Dirty Forum Alt
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Posted - 2016.07.08 23:09:26 -
[21] - Quote
Zduhac Aldent wrote:You did not understand what i was saying.And yes you are right as far as afk mining goes, you cant do that, but my main point in safety between hs and ns is you have friends in null that wont shoot you since punisments are far more severe then they are in HS. Since punisments in HS for killing somene not labeled as enemy or valid target are minimal ofc you cant trust any neut and how are you going to find system with 0 neuts in it 23/7. It is same like in RL, safety is made by punishments, in HS punisment is as low as kill right, lost ship (3mil) and, hit to status that is apsurd to even talk about. In null its matter of hundreds milions to bilions if you get kicked out of corp with all your assets inside Null-sov stations.... No I understand what you mean.
We are just talking about different things.
You are talking about an actual 0.0 resident who lives there full time and is in a corp/alliance with friends and secure territory.
*I* was (in the post you had quoted) responding to someone who was recommending just leaving high sec and going off to do your own thing solo in low-sec or 0.0 to avoid a war. So someone *without* a corp/alliance/any friends, without any secure territory, and someone who is used to afk mining in high sec. Null sec will never be safe for this person - because the very scout perimeter that keeps *you* safe is going to see *them* derping along acting suspicious and blow them out of space before they even get to a belt.
For the people I'm talking to/about, there is no safety at all in low/null sec space. Only death. |

Dirty Forum Alt
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154
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Posted - 2016.07.09 15:47:40 -
[22] - Quote
Geronimo McVain wrote:But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder. the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?
#1 your numbers are of course biased, and don't even include some major ganking systems since you limited it to the forge itself rather than the routes leading into the forge...
But even so, your numbers show pretty convincingly that the idiot high-sec miners are barely even a factor in production. Only 1.5B isk was mined - but 32B isk was produced. That means only 4.5% of production in the forge came form ore mined in high sec. 95.5% of the ore came from elsewhere.
Considering that 95% of the high-sec idiots aren't even at war even with the wardec spamming in EVE today, and that 95.5% of the volume wasn't them, that means that over half of the idiot high sec miners kept on derping into gate camps repeatedly as if they weren't at war...that is pretty awful.
Additionally, more isk was lost than was mined.
By your own admission the high sec idiots (who only made 1.5b isk from the ore they mined per your numbers) gave the war-spamming hub-humping corp(s) in Jita 6 billion isk in profit in whatever period you are looking at. And that is *only* in Jita - that doesn't even count the other trade hubs or the major pipeline choke points!
Finally - I have said this before and I'll say it again - *I* am not in a large war-spamming corp. *I* am not doing any of the things you are talking about. And the people who are doing it, aren't *trying* to "make a dent" - they are just *farming kills and isk*. Successfully.
Why don't *you* stop flying your jump freighter full of plex into gate camps while you are at it? You may in fact be the dumbest person in all of EVE. |

Dirty Forum Alt
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155
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Posted - 2016.07.09 16:04:14 -
[23] - Quote
Dracvlad wrote:The Forge on its own is not hisec, you might want to think what you said through again. Eh, I'm using the numbers he provided. Fighting him on his own turf.
It may have little relation to reality, but that isn't my problem - I'm not going to look up numbers for all of high sec if he can't be bothered to.
He is an idiot citing evidence that doesn't even support his own point. That is the main thing I was trying to point out I suppose. |

Dirty Forum Alt
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159
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Posted - 2016.07.09 16:51:49 -
[24] - Quote
Dracvlad wrote:Dirty Forum Alt wrote:Dracvlad wrote:The Forge on its own is not hisec, you might want to think what you said through again. Eh, I'm using the numbers he provided. Fighting him on his own turf. It may have little relation to reality, but that isn't my problem - I'm not going to look up numbers for all of high sec if he can't be bothered to. He is an idiot citing evidence that doesn't even support his own point. That is the main thing I was trying to point out I suppose. Your retort is not valid because anyone with a brain will see that hisec mining is not just limited to the Forge. Of course you are not going to look up the numbers, I did not ask that, I just suggested that your comments which were underlined and highlighted were not valid and you would be better off re-stating it. Anyone with a brain will also see that the vast, vast majority of the 630b isk imported into jita is in the form of PLEX, skill injectors, faction/officer modules, and moon minerals - which have nothing whatsoever to do with high sec mining.
However it is impossible to determine the exact amount of ore actually shipped in/out...as well as to separate out high-sec-mined ore and 0.0 mined ore that was shipped in without looking up numbers....so I'm just going to use his own logic and assume that the forge = 100% of high sec and use the numbers to point out he is an idiot.
Again, I realize it isn't particularly realistic - but it is a reasonable interpretation of the data provided by Geronimo, using some of the same (ridiculous) assumptions made *by Geronimo*. |

Dirty Forum Alt
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159
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Posted - 2016.07.09 21:16:22 -
[25] - Quote
Geronimo McVain wrote:Sorry, bur wrong interpretation of the data: 1. production is the refining of ore to ships an modules 2. Most of the values going through the Forge are goods from other regions like ratting loot aka no HS miners 3. You also hit the outgoing traffic with effectively doubles the amount of cargo you miss and the buyers are also no HS miners 4. If you can afford a jump freighter full of Plex you are doing something right even if your method of transport is totally stupid. So you admit your data doesn't say what you claimed - aka: You admit you are a Liar and an Idiot.
That was really all you had to say. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
161
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Posted - 2016.07.11 10:35:29 -
[26] - Quote
Geronimo McVain wrote:let's go back to the datas: The damage done to the whole Traffic is about 1%. Let's assume you do 500% of that to the "idiot HS-miners" thats 5%. Or you might say that you loose an Exhumer (at 200M) every 4B ISK mined ore........ That's around 140h of mining (and 4-5 visits to your therapist for your masochistic tendencys  ) Also the example of the HS-Miner with a Jump-freighter full of Plex....... Why should someone living in HS use a Jump freighter? Or even transport PLEX if the trade hubs are around the corner? And these kills like the 40B kill in a shuttle full with Plex: Do you have any Idea how long you need to mine to get 40B ISK? I really don't want to calculate that. So most of your high loot kills are most likely not HS-Miners. All the ones that get buy are the leet NS- players and the big hits are all the HS-Miners? Most likely it's the other way around. #1 - *YOU* just said the data wasn't valid for all of high sec and couldn't be used to prove what you are saying - now you are trying to use it for that again? Make up your ****ing mind.
#2 - I said *you personally* fly the jump freighter full of plex, and you fly it directly into gate camps. I don't know why you are this stupid, maybe you can tell us? |

Dirty Forum Alt
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169
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Posted - 2016.07.12 11:46:04 -
[27] - Quote
ll Kuray ll wrote:Reading all these threads it looks like we need a complete overhaul of the surveillance system.
Surveillance system in my eyes is local, chat channels, overview, d scan.
For too long has surveillance been about using alts to monitor gates and local in adjacent systems.
Couple a new surveillance system with the rightly positioned war dec mechanic and that will be a start. Much as I would love it if CCP were to overhaul and expand the surveillance options available in EVE....I really don't think they are interested in anything that reduces the number of scout alt accounts people need to keep subbed... |

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Posted - 2016.07.13 22:12:17 -
[28] - Quote
Brokk Witgenstein wrote:I believe the goal here should be to backpedal on the "bullsht mechanics" - however smart they may seem.
For example, playing station games may sound like a real smart move for l33t players with a firm grasp on the rules of the game, but you wind up with people too afraid to even consider fighting at stations because (a) the target will get away, (b) you're aggressed so the real question is: what will UNDOCK? Ergo, whenever someone aggresses at a station, it's usually a bad omen.
As long as wardec'ing entities just sit outside a station, they're not going to get fights is what I'm getting at-- and while this may be fine for them, it's also one of the reasons "casuals" won't even try to fight.
Another example of a bullsht mechanic, is dropping corp and creating a new one or staying NPC for a week. While it's technically valid and correct, it's also bad: you don't wardec someone without assets because you know your money's wasted.
I feel that, somewhere along the way, both sides have become exceedingly good at either completely crushing the opposition, or dodging out. "adapt or die" works bothways you see.
Perhaps it's not so much the mechanics that need changing, but rather the way wardec corps operate. If current methods aren't leading to satisfactory results, then perhaps a small corp flying with a whole lot less faction mods and friends may do the trick? Looking "engagable" is important for getting fights. Price isn't too prohibitive either.
I'm sure there's a reason why highsec corps operate the way they do, yet several years down the line one would think you could assess what this mode of operation has wrought? I don't really disagree with you as far as the progression of what has happened or why - but I would disagree that one can simply roll things back... EVE just doesn't work that way.
Additional unintended consequences aside - many of the large wardec entities have made friends with their corp/alliance mates and actually enjoy flying with them now. They may object to any kind of mechanic that forces them all to drop corp and form smaller entities...and they certainly aren't going to leave all their friends and go operate small scale voluntarily. Particularly with no guarantee that anybody else will do the same.
Similarly if you can afford to fit up expensive monstrosities to PvP in, and nobody is going to willingly fight you either way, there is no incentive to down-ship.
I'm not saying EVE isn't broken - but I don't see any clean way to "fix" it.
Regardless, I honestly don't think that the wardec mechanics are even close to being one of the biggest issues in EVE currently. I think there are a lot of other factors leading to the drop in player population and overall enjoyment of the game. Not least of which is CCP's heavy-handed mechanics changes at every turn in every area of the game (yes including wardec mechanics, but certainly not limited to them) |

Dirty Forum Alt
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183
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Posted - 2016.07.14 12:35:14 -
[29] - Quote
Speaking as a solo war-deccer who actually does intentionally fly cheaper/smaller ships to give my targets a chance - I can say from experience that people don't care who is declaring war on them, how many people they have, or what they fly. They just assume defeat and give up before the war starts.
I *love* actual PvP *combat* - where the target intentionally fights back, and *both sides* have a chance to win. But it doesn't really exist anymore, at least not for solo operators like me. Only *1* time in the past 6 months have I seen a war target group who came intending to fight (as opposed to idiots afk mining/autopilotting/missioning/etc who do not constitute true combat, they are just loot to be farmed)... And even then - after recruiting allies and bringing a Vargur, Armageddon, Raven, and *7* assorted other support ships *specifically* to kill my Paladin (because lets face it, when fighting at 1 v 10+ odds vs people who have a POS tower to defend a marauder is the only ship I had any hope in - and not much hope vs that vargur + armageddon tbh)...when they saw that I was still willing to put my ship on the line and risk the engagement they hastily ran away, presumably under the (false) assumption that it was some sort of incredibly brilliant trap using EVE mechanics unknown to me (since marauders can't even get RR in bastion mode I don't believe...). And ultimately the only reason they even fought back that much is because they weren't truly a high-sec corp. They were a group of small-scale low-sec pirates who had a POS in high sec (without guns/defenses) - and I had seen them kill the tower previously in that location with 10+ battleships, so I knew they could field a fleet in high-sec.
I posted a thread a while ago lamenting the loss of fighting spirit in high sec - and I stand by my conclusion in that thread - the fighting spirit of high sec carebears is well and truly dead. And I don't think it can be resurrected. They have *all* given up - and no changes now are going to undo that - barring a mechanic that *forces* people to fight in some way by allowing a way to access their docked ships/assets or something, which would obviously be a horrific idea for other reasons.
Much as I hate to agree with Geronimo even to a tiny degree....Yeah, maybe the excessive killboard shaming of some groups is also a factor. Aside from the public killboards/etc I've seen a lot of corps really lay into their younger members for losses just using the internal corp kill records as well. Removing all records of kills might well encourage more new players to get out there and have some fun - but it would also infuriate 90+% of the EVE PvP Community, many of whom are inordinately proud of their killboards...quite possibly to the point of rioting or quitting... So it isn't really an option.
Believe me, I wish there was a way to fix it, because I've flown in every type of space, and high sec is the one I like the best. - I enjoy both the PvE content and battles of 0.0/sov space...But I can't stand the constant politics and drama. Additionally sov space *internal politics* literally ripped apart and murdered the most fun corporation i was ever in...and I don't want to risk a repeat experience. - I enjoy the freedom/mystery of wormhole combat...But I hate having to maintain a literal army of scanning/scouting/industrial/supply alts to maintain a serious wormhole operation - and honestly don't even care for the constant scanning required for even a casual wormhole visit. - I enjoy low-sec FW combat - which is one of the very few areas left in EVE where *solo* PvP truly exists in any form anymore...But honestly I prefer to keep my options for travel/supply open so I don't care for a -10 sec status....and even in FW the politics/drama get annoying... - And the last time I tried to roam low-sec casually outside of FW space I made it 2 systems before a blops army and a *nyx* got dropped on my head...and that is pretty much the standard bare minimum these days....so yeah...
So high sec is really the only place I can play the way I want to play with the amount of time I have to commit to the game right now. And it sucks that it is stagnating/dieing....but such is EVE, and such is life. We adapt or we quit - I still maintain that as much as i wish it were otherwise, there *is no magical mechanics change* that can fix the problem...and the people aren't going to change their play styles either. That is just wishful thinking.
I mean really, I'd love to be wrong here. I'd be ecstatic. I just don't see it happening. |

Dirty Forum Alt
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Posted - 2016.07.14 13:03:19 -
[30] - Quote
ll Kuray ll wrote:Found this on another well known forum I visit and thought it was appropriate for this thread. Not sure if it is 100% relevant to the thread, but it is relevant to me. I've actually cancelled my subscriptions myself, and am waiting for the timers to tick down. I shall cease to exist in approximately 2.5-3 more months unless something changes and CCP manages to change my mind.
As I've said before, my bittervet syndrome is beyond 5 - it has reached level 6. I'm actually going to quit the game finally I think...
(not over the state of wars - over the state of EVE in general - but that is a separate discussion and I won't go into it, nobody wants to hear me rant THAT much =P) |

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Posted - 2016.07.14 13:45:22 -
[31] - Quote
ll Kuray ll wrote:I thought it relevant because it speaks to me about trying to find common ground to make everyone who signs into the game enjoy it. rather than the current state of affairs with war decs where some people have the perception the game is somehow special and it should be nasty and horrible.... deep down once all the "Eve is this", "I buy plex because ISK is so many $$ per hour" crap - its a game. I don't disagree with the sentiment that it is a game and should be fun for everyone - but the mentalities at work in high sec today are so wildly different and so deeply entrenched I don't see how you are ever going to find enough "common ground" to make war fun for both sides.
I mean I suppose CCP could implement a secret "safe" server and move all of the 100% anti-combat carebears onto it. They could remove all player combat from this server, so they would all be happy in their snuggly new home without any violence - and they could compete with each other to see who could crash market prices the hardest...Or maybe put in random NPC buy orders for everything so they could farm infinite isk just for fun?
Then on the current server CCP could just replace them all with identical NPC clones who log in when the player counterpart logs into the "safe" server, and just afk mine, afk mission, or autopilot around the trade hubs in haulers loaded with ore/loot. Throw in some NPC generated sell orders at slightly randomized prices based around current prices, and I bet the wardec community wouldn't even notice the difference for quite a while.
Yay, everybody gets what they want? 
edit: Oh and the npc clones on the real server also need attached chat-bots to spew insults/threats when they die of course |

Dirty Forum Alt
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Posted - 2016.07.14 21:16:35 -
[32] - Quote
Kaldi Tsukaya wrote:Vincent Athena wrote:Ralph King-Griffin wrote:Vincent Athena wrote:Black Pedro wrote:...........
Why should they have a possibility to resist?............
So they do something other than stay logged out for a week. Game mechanics that encourage players to not log in for a week are bad. mechanics don't do that, having a broken spirit does that. bears can and do on occasion fight back, they sometimes win too. not often ill grant to but it does happen. The "broken spirit" is the result of game mechanics that make the "sometimes win" so incredibly infrequent, so fantastically rare, that they would rather play something more enjoyable. This is a game. If the players are not having fun, they go elsewhere. A round of wardecs from 98% efficiency Merc groups will have that effect. In this game, you either stay small (and off the radar) or join a large group with SRP. Growing out of a small corp is usually a death sentence. Half of those wardec spamming corps aren't even that good on a per-pilot basis...And even if they were most of them can barely scrape together 10 people on an average night, and they all camp the same gates. Any time you guys want to kill them all you have to do is pull together a couple hundred dirt cheap t1 frigates from among their thousands and thousands of people at war with them and go steamroll them.
If they stop camping gates? You win. If they don't? Kill them again...
But no no no, it is "hopeless" - *somebody else* needs to deal with it. Preferably CCP with another heavy-handed mechanics change, right?  |

Dirty Forum Alt
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Posted - 2016.07.14 23:27:51 -
[33] - Quote
Kaldi Tsukaya wrote:Dirty Forum Alt wrote:Half of those wardec spamming corps aren't even that good on a per-pilot basis...And even if they were most of them can barely scrape together 10 people on an average night, and they all camp the same gates. Any time you guys want to kill them all you have to do is pull together a couple hundred dirt cheap t1 frigates from among their thousands and thousands of people at war with them and go steamroll them. If they stop camping gates? You win. If they don't? Kill them again... But no no no, it is "hopeless" - *somebody else* needs to deal with it. Preferably CCP with another heavy-handed mechanics change, right?  Reading too much into my post. It is what it is. Adapt or die. We have adapted. TBH that was directed at everybody in general who is complaining about wardecs being too hard/etc - not you specifically. But whatever works. |

Dirty Forum Alt
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Posted - 2016.07.18 12:46:08 -
[34] - Quote
Remiel Pollard wrote:Brokk Witgenstein wrote:Point the logi. Point it at what? (Read that in the voice of Caboose from RvB for comedic effect) At the enemy of course! Ramming Speed! |

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Posted - 2016.07.22 10:50:06 -
[35] - Quote
ll Kuray ll wrote:I've been watching for some time a particular group who call themselves the #1 merc alliance. What I am seeing is quite honestly something the war dec mechanic shouldn't be about.
Alt logi, majority of fleet signed out and a bait ship with neut scouts. When there is a catch it's like flies around dog pooh, everyone signs in warps to the where the action. Anyone would think they just won a really good fight with how they then abuse you in private convo's, anyone will die to this type of game play.
So the question is again, from a war dec mechanic is this really the type of game style we want in the game? I wish that even narrowed it down... But honestly most major merc groups in high sec have been flying with neutral RR since before I started playing.
As with many things, it has certainly gotten *worse* over the years...but it isn't really new...
Not sure how one changes it without fundamentally changing the nature of EVE.
Part of the reason CCP did the crimewatch changes was to make neutral logi vulnerable to *everyone* - in an effort to make it more dangerous to use it - however, since the crimewatch changes everybody is terrified of touching a suspect because they are afraid it is a trap - so all it has really done is allowed the big groups to kill the enemy logi off quicker to remove even that method of countering them... |
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